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Gamer Group Meet

Gamer groups can provide numerous positive social and developmental benefits for children, including enhanced social skills, teamwork, and a sense of belonging. These groups offer opportunities for communication, collaboration, and leadership development, particularly in online multiplayer games. Furthermore, they can foster creativity, problem-solving, and even provide a sense of community and support, especially for children who may struggle with social interaction in other settings. 

Image by Timothy Dykes

D&D Beyond: Online

Student-led Program
Host: Connor O'Brien
Member Program
Registration Required
September 2026 - August 2027
Fridays @ 5:00 p.m - 6:00 p.m
Recommended Age: 8-14

-Discuss Interests & Current Games
-Make Friends & Play Online
-Create Individual Characters & Classes
-Play and Create Campaigns
-Build Maps and Stories

 

Use this link to join the clubs online group meet: meet.google.com/fao-fdvw-ofy

Upcoming Group Meet Dates 

Online D&D group meets are hosted each month, bi-weekly on Fridays, starting at 5:00 p.m.

Friday, September 11th, 2026: >D&D Beyond Online Campaign - Scream of the Crop: 5:00pm - 6:00pm 
Friday, September 25th, 2026: >D&D Beyond Online Campaign - Scream of the Crop: 5:00pm - 6:00pm
Friday, October 9th, 2026: >D&D Beyond Online Campaign - Scream of the Crop: 5:00pm - 6:00pm
Friday, October 23rd, 2026: >D&D Beyond Online Campaign - Scream of the Crop: 5:00pm - 6:00pm

What is D&D Beyond?

D&D Beyond is the official digital toolset and game companion for Dungeons & Dragons. It features a character builder, an expansive digital rules compendium, a combat tracker, and virtual tabletop (VTT) options to help players and Dungeon Masters manage campaigns, track stats, and roll digital dice. 

Before getting started, let's go over some basic gameplay and dungeons and dragons rules to ensure a balanced game.
A D&D player cannot give themselves items without the Dungeon Master's (DM) permission. If it is a legendary magic item that sets a character's Strength score to 27, handing it out breaks the rules of the game, unless the DM awards it as treasure or allows it during character creation.

A standard D&D character sheet does not allow very rare items at level 1. Official rules reserve very rare items for characters of level 13 or higher. Any starting magic items depend entirely on your Dungeon Master's specific campaign rules.

Rules and Permissions
DM Control: The Dungeon Master controls the world, rewards, and magic items.
Player Limits: Players only control their character sheets and actions within the rules set by the DM.
Cheating vs. Homebrew: Writing the item onto a character sheet without approval is cheating, unless the table plays a special game where players start with legendary items.

Rules for Magic Items
Level 1 limits: Standard 1st-level characters start with basic equipment and no free magic items.
Rarity tiers: Very rare items match high-level play (levels 13+), while 1st-level games limit items to common or uncommon.
Homebrew control: DMs must approve all homebrew items to protect game balance.

Remember, players cannot automatically give their characters new items between D&D Beyond campaigns. Item transfers depend strictly on the Homebrew settings enabled for the specific campaign, the DM's permission, and whether the content is shared via Content Sharing in that group.

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