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Chess Club Program

Playing chess offers numerous cognitive and personal benefits. It enhances intelligence, memory, and problem-solving skills while promoting strategic thinking and creativity. Additionally, chess can improve focus, patience, and resilience, and even positively impact mental health by potentially reducing symptoms of ADHD and promoting relaxation. 

Image by Randy Fath

Chess Club Library Meet

​Host/Instructor: Emily
Free Program 
Registration Required
September 2025 - June 2026
11:00 a.m - 12:00 p.m
Recommended Age: 8+

Chess is a two-player strategy game played on an 8x8 checkered board. Each player starts with 16 pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns. The objective is to checkmate the opponent's king, which means putting the king in a position where it is under attack (in "check") and has no legal moves to escape the attack. 

Upcoming Dates & Locations
*Please provide 24 hours advance notice, if you are planning to attend club hosted programs and drop-off days*


Friday, March 13th, 2026 - Scarborough Civic Centre Branch Library: 156 Borough Dr, Scarborough, ON M1P 4N7

Friday, March 27th, 2026 - Scarborough Civic Centre Branch Library: 156 Borough Dr, Scarborough, ON M1P 4N7

Chess Game Rules

Piece Movement:
King: Moves one square in any direction (horizontally, vertically, or diagonally). 
Queen: Moves any number of squares in a straight line (horizontally, vertically, or diagonally). 
Rook: Moves any number of squares horizontally or vertically. 
Bishop: Moves any number of squares diagonally. 
Knight: Moves in an "L" shape: two squares in one direction (horizontally or vertically) and then one square perpendicularly. Knights are unique in that they can "jump" over other pieces. 
Pawn: Moves one square forward, or two squares on its first move. Captures diagonally one square forward. Pawns can also be promoted to other pieces (excluding the king) when they reach the opposite end of the board. 


Special Rules:
Castling: A special move involving the king and one rook, allowing them to move simultaneously under specific circumstances.
En Passant: A special pawn capture that can occur under specific conditions when an opponent's pawn moves two squares forward from its starting position.
Promotion: When a pawn reaches the opposite end of the board, it can be promoted to any other piece (except a king).
Check: When a king is under attack.
Checkmate: When the king is under attack and there is no way to escape the attack.
Draw: A game can end in a draw in several ways, including stalemate (where one player has no legal moves but is not in check), agreement between players, or by applying certain draw rules (like the 50-move rule). 

3-Player and 4-Player Chess

3-Player Chess

3-player chess often uses a specialised hexagonal or circular board, though it can be played on others. It is designed to allow three distinct armies to battle simultaneously. 

 

Board & Setup: The board is usually divided into three 32-square sections (96 squares total), with each player setting up their 16 standard pieces on one side.
 

Mechanics:

The Centre: The centre of the board usually cannot be occupied but can be passed through by pieces moving straight or diagonally.

"Moes" and "Creeks": These are specialised board lines, often coloured, that restrict pawn movement or prohibit capturing across them, acting as barriers.

Winning/Elimination:

Rule Set A: When a player is checkmated, they are removed, but their pieces remain as static obstacles. The game ends when one player is left.

Rule Set B: When a player is checkmated, the player who delivered the mate takes control of the eliminated player's pieces.

Strategy: Players often try to encourage the other two to fight, trading pieces, while preserving their own strength to dominate the endgame. 

 

4-Player Chess 

Four-player chess is generally played on a special square board (with corners added) or a large cross-shaped board, with 4 coloured sets including white, blue, yellow, and black pieces. 

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Free-For-All (FFA): Every player is against the other three. The goal is to maximise points or be the last survivor.

Teams: Teammates sit opposite each other and work together to checkmate an opponent.
 

Gameplay & Rules:

Order: Play moves clockwise (Red, Blue, Yellow, Green).

Elimination: When a player is checkmated, they are removed. In some versions, their pieces become inactive obstacles; in others, their pieces are removed entirely.

Stalemate: A stalemated player is usually removed from the game, and the remaining players continue, or in some rules, the game ends.

Strategy:

Alliances: In FFA, temporary, non-verbal alliances often form to take down the strongest player.

Pieces: Bishops are generally considered more powerful than rooks, as they can attack across the board from the safety of the starting corners.

Point System: In FFA, points are awarded for checkmating (20 pts), stalemating (10 pts), and capturing pieces (1-9 pts).

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